Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
January 26, 2013
Image Size
420 KB
Resolution
1889×1531
Link
Thumb
Embed

Stats

Views
302
Favourites
9 (who?)
Comments
10
Downloads
2
×
Bee Style Test by CheiftainMaelgwyn Bee Style Test by CheiftainMaelgwyn
What if I made a comic that looked like this? Too simple? I kind of want to do something a little more "painted"...
Add a Comment:
 
:iconanthonyholden:
AnthonyHolden Featured By Owner Jan 26, 2013  Professional Filmographer
Yes, and double yes. Is this for what I think it's for? :)
Reply
:iconcheiftainmaelgwyn:
CheiftainMaelgwyn Featured By Owner Jan 26, 2013  Professional
'TIS. If I make the cut that is XD
Reply
:iconanthonyholden:
AnthonyHolden Featured By Owner Jan 27, 2013  Professional Filmographer
If it looks like this, there's no question. These are GREAT!
Reply
:iconcheiftainmaelgwyn:
CheiftainMaelgwyn Featured By Owner Jan 28, 2013  Professional
:'D Thank you!
Reply
:iconjakewyatt:
JakeWyatt Featured By Owner Jan 26, 2013  Professional Artist
I agree. This is rad. I don't believe in 'too simple.'
Reply
:iconcheiftainmaelgwyn:
CheiftainMaelgwyn Featured By Owner Jan 26, 2013  Professional
I guess "too simple" isn't the worry; maybe "not enough information." I don't want my stuff to get so abstracted that it's indecipherable.
I have been, however, looking at media that tells the story with out the use of words or an emotive protagonist/character (such as the game journey), so if you have any suggestions for reference it would be much appreciated!
Reply
:iconjakewyatt:
JakeWyatt Featured By Owner Jan 30, 2013  Professional Artist
I think abstracted is good. I'll keep an eye out for anything that you might help. But yeah, I made a movie about a girl with no face, so I'm all about losing the detail and reducing to the essentials. As long as it's person-shaped, I'm for it.
Reply
:iconkobb:
Kobb Featured By Owner Jan 26, 2013
I think this looks rad.

You'd have to have very very good gestures and writing to make up for the fact that you can't really read their faces? but other than that I am very curious about this~
Reply
:iconcheiftainmaelgwyn:
CheiftainMaelgwyn Featured By Owner Jan 26, 2013  Professional
Yeah, it would make my life a lot easier if I just made the faces a little more human, but I just can't do it. I don't know, I like it better this way, plus the bodies are already so anthropomorphized.
I have been, however, looking at media that tells the story with out the use of words or an emotive protagonist/character (such as the game journey), so if you have any suggestions for reference it would be much appreciated!
Reply
:iconkobb:
Kobb Featured By Owner Jan 27, 2013
I don't know that they need to be super humanized, but the ability to bring across basic, readable expressions could help you a lot when it comes to clarity. Maybe a teeny mouth would be going too far, but see if you can get the eyes set up to do some emoting without breaking the style you want. I know from my many years of TMNT fan-hood that you can get a surprising range from the simplest of eyes (in their case, white specks) so I guess that's something to experiment with.

And that's true! Journey did do its thing without words or needing to really see the character emote (need to watch a playthrough still, oy). If that's the kind of feel you want, I can see how these designs could work in that context. You'll just have to remember to keep things very clear and you should be OK.

As for reference, hmmm. I'd suggest going through some good dialogue-free short films, maybe dissect a couple scenes and see how they're conveying their information. Here's one I just saw tonight: [link]
Reply
Add a Comment: